智能化下的产物,无人棋牌室
Godot 1.1 发布,此版本主要有以下更新:
- Rewritten Auto-Completion in the Code-Editor. Supports a lot of scenarios and perform smart-completion of node types if a scene where the script is being used is open.
- Visual Shader Editor (Edit shaders connecting nodes)
- New API in OS for managing the screens and window, with multi-monitor support.
- Largely rewritten 2D engine, with support for:
- Shaders (Visual and Code)
- 2D Materials
- 2D Independent Z ordering per-node.
- 2D Lights
- 2D Shadows with Polygonal Occluders
- 2D Normal Mapping
- Back-Buffer compositing for shaders that read from screen (allows all sorts of post-processing effects).
- Improved Isometric TileMap Support (proper Z ordering of tiles and children nodes).
- Distance-Field font support.
- New 2D Navigation Polygon support, for efficient 2D pathfinding. Navigation Polygons can be edited visually and combined, disabled, etc.
- Improved Usability in 2D Physics API:
- Area2D and RigidBody2D can receive input events
- Area2D can detect overlap with another Area2D
- New Dark Theme
- Much Improved Blender Collada Exporter (BetterCollada).
- Large amount of bug fixes and smaller improvements.
详细信息请查看发行页面。
此版本现已提供下载:
http://www.godotengine.org/wp/download/
Godot是一个全新开发的游戏引擎,其功能集类似知名的跨平台游戏引擎Unity,可用于开发PC、主机、移动和Web游戏。开发者声称引 擎的2D和动画支持要强于Unity,表示在功能和特性上没有其它开源游戏引擎能相媲美。Godot引擎内置了类似Unity的编辑器,GUI工具 包,2D/3D物理支持,支持OpenGL ES 2.0 功能集的3D渲染器,易于学习的语言和API,支持用ASM.js或Google Native Client输出HTML5代码,支持 Linux、Windows和OSX开发平台。